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model-family · Documentation reviewed · 5 October 2026

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TRELLIS v1 image and text models

Local experiments comparing meshes, Gaussian splats and radiance fields

Availability
available
Where it runs
local
Costs
Free model download; local GPU/compute and asset cleanup costs. Third-party hosted access and billing are unverified.
Adult content policy
conditional

TRELLIS v1 is worth keeping when you want to compare several ways of representing a generated asset: a mesh, a Gaussian splat or a radiance field. Separate image and text checkpoints give you a choice of input, though the developers recommend the image route for more detailed results. The textured GLB export offers a starting point for a game asset; inspect the converted mesh and plan separately for rigging and collisions. For a conventional PBR mesh from a reference image, compare TRELLIS.2. Record the checkpoint and extraction settings so later corrections can be reproduced.

Commercial use & license

Models and most code use MIT. Dependencies and training datasets retain separate terms; the diffoctreerast renderer limits use to research/evaluation, with commercial use requiring explicit consent from its licensors.

Adult content rules

The project license does not clear rights to reference images, depicted people or third-party assets. Check the exact checkpoint and dependencies; hosted services have separate terms. No blanket adult-content permission is claimed.

Read the policy ↗

What you need

The official v1 setup requires an NVIDIA GPU with at least 16 GB of VRAM, Python 3.8+ and CUDA for compiled dependencies. Linux is the tested platform; Windows instructions are not fully tested and macOS support is unconfirmed.

Ranks are recommendations for the task described, based on reviewed documentation. Model ranks cover non-explicit development work. We have not run practical benchmarks. Check content policies and commercial terms separately. How the ranks work →

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