Production library
Guides for making an adult game.
Choose an engine, plan branching routes, keep character art consistent, or tackle saves, localization and release checks. Browse by subject and difficulty, or follow a project path.
Reading priority: S for common foundations, A for focused production tasks, and B for advanced topics. How reading priority works →
Plan a small adult game you can finish
Define the player experience, count the assets, and choose a release route before your first adult game grows beyond its budget.
Read the guide →S reading priorityChoose an engine by the game you are making
Choose between Ren'Py, Twine, Godot, RPG Maker MZ, Unity and Unreal by testing the work your game actually needs.
Read the guide →S reading priorityBuild a first Ren'Py story with two endings
Learn dialogue, choices, state, saves and release checks with a small, non-explicit Ren'Py story.
Read the guide →S reading priorityBuild a browser story with Twine and SugarCube
Build a small SugarCube story with a remembered choice, two endings, and a practical workflow for publishing HTML and testing saves.
Read the guide →S reading priorityKeep illustrated and rendered characters consistent
Keep a character recognizable across expressions, poses and camera angles with an approved reference and editable production files.
Read the guide →S reading priorityTrack rights for Blender, Daz and purchased assets
Track software and asset licenses, distinguish rendered output from runtime data, and document permission for your planned release.
Read the guide →S reading priorityChoose a publishing route for the actual game
Plan an adult game release around storefront rules, AI disclosure, public previews, memberships and payments.
Read the guide →S reading priorityUse AI where it improves the production task
Choose coding, image, video, 3D and audio assistance by repeatability, correction effort, total cost and applicable terms.
Read the guide →S reading priorityDesign route flags, branches and endings
Give choices clear consequences, keep story conditions readable, and test the routes that matter without checking every combination.
Read the guide →A reading priorityPreserve saves across episodic updates
Keep old saves usable with stable IDs, versioned state, representative test saves and clear update and recovery policies.
Read the guide →A reading priorityBudget assets for mobile and browser builds
Budget downloads, memory, video and input responsiveness on target devices while protecting the approved look.
Read the guide →A reading priorityBuild an artist-led ComfyUI or Krita AI workflow
Build a repeatable ComfyUI or Krita AI workflow: track references and dependencies, keep corrections editable, and count the work behind accepted game art.
Read the guide →A reading priorityLocalize a narrative game without breaking its interface
Keep character voice, text identifiers, terminology and interface testing aligned across release languages.
Read the guide →A reading priorityTest and release a small adult game
Test routes, controls, saves and the delivered package, then release a build you can identify, support and recover.
Read the guide →A reading priorityScope and evaluate a real-time 3D game
Compare Godot, Unity and Unreal with a playable scene, an interaction loop and a performance budget for your target device.
Read the guide →B reading priorityProduce directed voice and game-ready audio
Direct performers, agree voice rights, record and edit dialogue, and check AI eligibility before bringing the audio into your game.
Read the guide →A reading priorityChoose an image model by the asset you need to ship
Choose image models by asset fit, correction work, repeatability, compute and rights before committing a full cast.
Read the guide →A reading priorityKeep AI character art consistent through references and corrections
Build approved character references, catch identity drift and review expressions, outfits and exported sprites as one consistent set.
Read the guide →A reading priorityRead Civitai checkpoints, LoRAs and permission flags correctly
Identify Civitai resource types, check the exact base, read commercial permissions and upstream licenses, and test downloads before using them in a game.
Read the guide →A reading priorityTrain, evaluate and release an original-character LoRA
Build a consistent character dataset, train a supported LoRA, test unseen poses and release an adapter with clear compatibility and rights.
Read the guide →B reading priorityChoose an AI video model for a game production
Choose an AI video model for game assets by checking controls, content rules, rights and cost, then comparing takes made with your approved art.
Read the guide →A reading priorityBuild consistent character clips and seamless game loops
Approve character art, plan restrained motion, check continuity and loop seams, then export video, editable sound and a still fallback for your game.
Read the guide →A reading priorityRun a local video pipeline and clear assets for publication
Build a reproducible local video workflow, measure complete jobs and check licenses, exports and game playback before shipping the footage.
Read the guide →B reading priorityChoose AI 3D tools with a production acceptance matrix
Choose hosted or local AI 3D tools by cost per usable asset, commercial rights, editable structure and performance in your game.
Read the guide →A reading priorityTurn a generated mesh into a game-ready asset
A practical pipeline for cleaning a generated mesh, checking materials and animation, and accepting its runtime cost on target devices.
Read the guide →B reading priorityKeep 3D characters consistent and choose generation or Blender authoring
Keep a recurring 3D character recognizable across poses and outfits, with an editable source, clear permissions and a practical choice of production tools.
Read the guide →A reading priority