AI production
Build a workflow you can repeat.
Start with an approved reference and clear requirements for the result. Count failed attempts, corrections and integration when comparing production effort.
Ranks are recommendations for the task described, based on reviewed documentation. Model ranks cover non-explicit development work. We have not run practical benchmarks. Check content policies and commercial terms separately. How the ranks work →
Image models
Concept art, editable illustrations, visual references and character consistency.
Compare capabilities & terms →Video models
Image-to-video, scene motion, loops and short cinematic sequences.
Compare capabilities & terms →3D models
Generated geometry, textures, reconstruction and asset preparation for games.
Compare capabilities & terms →Plan and track production.
Get the run register →Use AI where it improves the production task
Choose coding, image, video, 3D and audio assistance by repeatability, correction effort, total cost and applicable terms.
Read the guide →S reading priorityBuild an artist-led ComfyUI or Krita AI workflow
Build a repeatable ComfyUI or Krita AI workflow: track references and dependencies, keep corrections editable, and count the work behind accepted game art.
Read the guide →A reading priorityChoose an image model by the asset you need to ship
Choose image models by asset fit, correction work, repeatability, compute and rights before committing a full cast.
Read the guide →A reading priorityKeep AI character art consistent through references and corrections
Build approved character references, catch identity drift and review expressions, outfits and exported sprites as one consistent set.
Read the guide →A reading priorityRead Civitai checkpoints, LoRAs and permission flags correctly
Identify Civitai resource types, check the exact base, read commercial permissions and upstream licenses, and test downloads before using them in a game.
Read the guide →A reading priorityTrain, evaluate and release an original-character LoRA
Build a consistent character dataset, train a supported LoRA, test unseen poses and release an adapter with clear compatibility and rights.
Read the guide →B reading priorityChoose an AI video model for a game production
Choose an AI video model for game assets by checking controls, content rules, rights and cost, then comparing takes made with your approved art.
Read the guide →A reading priorityBuild consistent character clips and seamless game loops
Approve character art, plan restrained motion, check continuity and loop seams, then export video, editable sound and a still fallback for your game.
Read the guide →A reading priorityRun a local video pipeline and clear assets for publication
Build a reproducible local video workflow, measure complete jobs and check licenses, exports and game playback before shipping the footage.
Read the guide →B reading priorityChoose AI 3D tools with a production acceptance matrix
Choose hosted or local AI 3D tools by cost per usable asset, commercial rights, editable structure and performance in your game.
Read the guide →A reading priorityTurn a generated mesh into a game-ready asset
A practical pipeline for cleaning a generated mesh, checking materials and animation, and accepting its runtime cost on target devices.
Read the guide →B reading priorityKeep 3D characters consistent and choose generation or Blender authoring
Keep a recurring 3D character recognizable across poses and outfits, with an editable source, clear permissions and a practical choice of production tools.
Read the guide →A reading priority