Characters & environments
Keep the art consistent and editable.
Choose illustrations, rendered scenes, sprites or real-time 3D to fit the game. Each asset needs a reference, editable source files and a clear role in a scene or interface.
Keep illustrated and rendered characters consistent
Keep a character recognizable across expressions, poses and camera angles with an approved reference and editable production files.
Read the guide →S reading priorityTrack rights for Blender, Daz and purchased assets
Track software and asset licenses, distinguish rendered output from runtime data, and document permission for your planned release.
Read the guide →S reading priorityBuild an artist-led ComfyUI or Krita AI workflow
Build a repeatable ComfyUI or Krita AI workflow: track references and dependencies, keep corrections editable, and count the work behind accepted game art.
Read the guide →A reading priorityChoose an image model by the asset you need to ship
Choose image models by asset fit, correction work, repeatability, compute and rights before committing a full cast.
Read the guide →A reading priorityKeep AI character art consistent through references and corrections
Build approved character references, catch identity drift and review expressions, outfits and exported sprites as one consistent set.
Read the guide →A reading priorityRead Civitai checkpoints, LoRAs and permission flags correctly
Identify Civitai resource types, check the exact base, read commercial permissions and upstream licenses, and test downloads before using them in a game.
Read the guide →A reading priorityTrain, evaluate and release an original-character LoRA
Build a consistent character dataset, train a supported LoRA, test unseen poses and release an adapter with clear compatibility and rights.
Read the guide →B reading priorityBuild consistent character clips and seamless game loops
Approve character art, plan restrained motion, check continuity and loop seams, then export video, editable sound and a still fallback for your game.
Read the guide →A reading priorityChoose AI 3D tools with a production acceptance matrix
Choose hosted or local AI 3D tools by cost per usable asset, commercial rights, editable structure and performance in your game.
Read the guide →A reading priorityTurn a generated mesh into a game-ready asset
A practical pipeline for cleaning a generated mesh, checking materials and animation, and accepting its runtime cost on target devices.
Read the guide →B reading priorityKeep 3D characters consistent and choose generation or Blender authoring
Keep a recurring 3D character recognizable across poses and outfits, with an editable source, clear permissions and a practical choice of production tools.
Read the guide →A reading priority